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 Kazuo Saionji [APPROVED 1-1, A0]

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Tsubine



Posts : 134
Join date : 2018-07-01

PostSubject: Kazuo Saionji [APPROVED 1-1, A0]   Wed Jul 18, 2018 5:58 am



Shinigami Template

Basic Information

Name: Kazuo Saionji (齎恩自 和男; Saionji Kazuo)
Nicknames: (Optional)
Appearance Age: Mid-20s
True Age: 802
Gender: Male
Appearance:


Nobility: As the second son and the next-in-line to be the head of the Saionji Clan (at least until J. has an heir), Kazuo is entitled to his own parts of nobility. The first of which is his personal crest. Only J is entitled to use the Saionji crest currently on official documents and the like, so Kazuo was entrusted with his own crest. His is rather simple, a Mitsudomoe with three extra trails between the parts. That is the symbol of him as a Saionji. For his own personal use, he has a more elegantly-designed peacock symbol. This is mostly used on his documents and the like as a Captain.

Racial  Abilities

Speed & Hohō: Grandmaster. Kazuo is, undoubtedly, among the fastest Captains. He is known as Damashun Kazuo (黙瞬 和男; Silent Flash Kazuo) due to the fact that he can perform Shunpō comparable to a decently-trained Captain in complete silence. That is him holding back. In fact, Damashun is a recent title for him. Before that, he was known as Tenbu Kazuo (一歩; Single-Step Kazuo). Even without using Shunpō, Kazuo's speed is surprising. When he isn't trying to be an elegant nobleman, he's actually scarily fast. Few people actually know his upper limits.
Hakuda: Grandmaster. Kazuo is the unofficial "Fourth Fist" of the Gotei 13. The actual "Three Fists" (Ryōtarō Fujisaki, Lilith Blake, and Kaito Toma) are one-punch-KO types and have myths about them. Kazuo is only grouped in with them because of his skill in Hakuda. He is more of the type to strike at weak spots or something along those lines. However, that isn't why he's grouped in with the three Old Guard. It's because in the time it'd take one of them to land one punch, Kazuo has likely landed two or three due to his speed.
Agility: Kazuo is rather limber for someone of his height and stature. More impressively, he is able to fight perfectly fine without messing up his hair.
Zanjutsu: Above-Average. Due to his brother, Kazuo has learned quite a lot about using a sword... even if he doesn't use it often.
Kidō: Average. Higher skill in Bakudou than Hadou.
Kaidō: No skill.

Shunkō: (瞬閧; Flash War Cry) Although he did not create the ability, Kazuo's skill with Shunkō has even surpassed the creator. Shunkō is the highest form of Hakuda technique. It comes in elements such as 'wind' or 'lightning'—or as in Kazuo's case, 'shadow.' This affects only how the Shunkō appears as well as the element of its abilities. It is a technique in which one drives Kidō into one's arms and legs. The Kidō itself can be controlled and fired at opponents from the body. The keisen uniform has no back or sleeves because the fabric will rip apart when the user's back and arms are filled with Kidō. By concentrating Shunkō around a particular area of their body, a practitioner can prevent attacks from damaging or piercing this area. When Kazuo activates it, it appears like a black mist surrounding his body. Kazuo can keep Shunkō up for ten rounds. Shunkō has a statistic effect as well: +40 to Durability and -20 to Endurance.


  • Shunkō—Kagebōshi: (瞬閧—影亡此; Flash War Cry—Coming Shadow of Death) Kazuo's skill with Shunkō allowed him to create this ability. Effectively, this allows him to circulate his Reiatsu to double the amount of time he can use Shunkō. The trade off is that he cannot use his Zanpakutō while using Kagebōshi.

  • Shunkō: Bakuen Musō: (瞬閧—爆炎無双; Flash War Cry—Exploding Flames Unparalleled) This is effectively a controlled explosion of the energy used in Shunkō. Kazuo is able to expel the gathered energy from Shunkō and release it in an explosive force. Doing this immediately cancels Shunkō. The amount of energy peaks at Round 7 of Shunkō, where enough has gathered but before Kazuo begins tiring out.


Other Weapons: Kazuo carries around a relic from the World of the Living. Well, sort-of. Because of the history of the weapon, it was able to be found in the Soul Society. So, Kazuo is effectively carrying the ghost of a weapon, that of Izumi-no-Kami Kanesada

Zanpakutō

Zanpakuto Name: Sōhakutoge (蒼白棘; Pale Thorn)
Zanpakuto Release Phrase: "Bite"
Zanpakuto Appearance:


Shikai

Shikai Name: Sōhakutoge (蒼白棘; Pale Thorn)
Shikai Appearance:

Shikai Abilities: Sōhakutoge has only a single ability, and that is of its poison: Zōge Araga (象牙荒蛾; Ivory Blight Moth). Delivered by the bite from the skull on the end of the chain, Zōge Araga is not deadly on its own. Besides making the afflicted feel warmer than normal, the poison creates a weakened area around the injection site. It suffers from a -20 to durability overall and an additional -20 (for a total of -40) for attacks originating from Kazuo. The durability loss is dispersed after eight hours of rest or Kazuo sealing his Shikai. If he releases his Bankai, the durability loss stays—although his personal bonus does not. Due to the special effeciency of Sōhakutoge, Kazuo gets a +15 to his Natural Stats.


Bankai

Bankai Name: Rakuyō Kotsumoku (落葉骨木; Falling Leaves of the Tree of Bone)
Bankai Appearance: Rakuyō Kotsumoku is very unique in its appearance as it takes the form mainly of a suit of armor that was worn by some of the first Saionji. The only personalized difference is the change of the Saionji crest to Kazuo's branch's crest.



Bankai Abilities: Rakuyō Kotsumoku loses its injection poison from its Shikai, but it instead gains the ability of Fushō Nenrin (負傷年輪; Injured Annual Ring). Rakuyō Kotsumoku is a Zanpakutō that uses an opponent's history against them. The more battle-worn the opponent, the better it works. This is done by an airborne poison released from the spinning of his axe called Uboku Kyōga (烏木凶蛾; Ebony Plague Moth). This has a similar effect to Zōge Araga, except that it only requires breathing in the poison for one round. After that, every previous wound of the opponent—even those that have healed perfectly—are visible to Kazuo as a faint contrasting glow. Each of these spots suffer a -40 to Durability. This is increased to -60 if any wound was caused by Kazuo over eight hours ago. For example, someone like Ryōtarō Fujisaki would effectively be taking a -40 against any of Kazuo's attacks due to his battle-scarred body. However, someone such as Marika Minakuji would likely not take a single -40 due to her lack of combat experience. Due to the special effeciency of Rakuyō Kotsumoku, Kazuo gets a +30 to his Natural Stats.


Character Synopsis

Kazuo Saionji is the younger brother of the Captain-Commander and patriarch of the Saionji family, J. Saionji. He is the Gotei's 2nd-most-elligble bachelor (with his brother at No. 1). Family means a lot more to him than people realize, mainly because he keeps what he does for the family a secret. Despite being both a Captain and the next-in-line to lead the Saionji, he does the dirty work in making problems disappear for the Saionji. Ever since entering the academy, he has had his sights set on the 2nd Division, and has served with them since he's been in the Gotei 13, eventually becoming the Lieutenant.  After the previous 2nd Division Captain's death, he became the Captain and has served since.

In terms of combat prowess, Kazuo is the unofficial "Fourth Fist" of the Gotei. Whereas Kaito, Lilith, and Ryōtarō all have tremendous strength and a one-hit-KO style, Kazuo is a "death by a thousand papercuts" type. He is one of the only practicioners of Shunkō in the Gotei, and he seems to have a natural talent for it. He is most likely the most skilled user of it in the entire history of the technique. Kazuo is also noted to be among the fastest of the Captains, something that further cements his place as the 2nd Division Captain.





Last edited by Tsubine on Thu Oct 18, 2018 9:08 pm; edited 3 times in total
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Tsubine



Posts : 134
Join date : 2018-07-01

PostSubject: Re: Kazuo Saionji [APPROVED 1-1, A0]   Thu Oct 18, 2018 8:13 pm

Natural Skill
Sheet
Skill
Points
Ability
Mods
Position
Mods
Approval
Bonuses
Total
Agility8003040150
Durability20040060
Endurance5003080
Speed8003030140
Strength20030050


Racial Skill
Sheet
Skill
Points
Ability
Mods
Position
Mods
Approval
Bonuses
Total
Hakuda/Hand-to-Hand:8004030155
Hohō:8004040160
Kaidō:0030030
Kidō:30030060
Zanjutsu/Weapon Skill:20030050


Last edited by Tsubine on Tue Mar 05, 2019 5:48 pm; edited 2 times in total
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[TheSerenity]



Posts : 169
Join date : 2018-07-01
Age : 26
Location : California

PostSubject: Re: Kazuo Saionji [APPROVED 1-1, A0]   Thu Oct 18, 2018 8:38 pm

Application Checklist


  • Basics Present [X]
  • Appearance Present and Unclaimed [X]
  • Powers Adhere to Site Rules [X]


Tier: 1-1
Combat Prowess: A0
Natural Skill Points: 250
Racial Skill Points: 210
Position Bonuses: +30 Capt, +10 Hoho 2nd Division
Skill Boosts: III (30) Speed, IV (40) Agility, Hoho, and Hakuda,
Comments/Notes: CHANGE IMPLEMENTED (Mar. 5th, 2019) to New Tier/Skill system.
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