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 J. Saionji

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Posts : 123
Join date : 2018-07-01
Age : 26
Location : California

PostSubject: J. Saionji    Mon Jul 16, 2018 1:18 am

Shinigami Character Template

Basic Information

Name: J. Saionji
Nicknames/Aliases: J.
Position: Captain Commander, Gotei Thirteen
Appearance Age: Mid 30s
Actual Age: 985
Gender: Male
Height: 6'4"
Weight: 190

Appearance Picture:

Character Power Set

Trained Abilities:

Zanjutsu: Grandmaster. J is a master of every known Shinigami technique within the zanjutsu style. He has practiced with it for centuries and has perfected it. His skill with zanjutsu is well known and often unmatched by anyone within the Soul Society. His movements are described to be extremely accurate and deadly. J rarely misses a target, an attestment to his skill and speed in one. He is skilled enough to also implement the exact amount of damage he wants to do. J has been known to also practice more efficient zanjutsu techniques in secret. He does this to always have an advantage.

Hohō: Master. Similar to his skill within zanjutsu, J is extremely skilled in Hohō. The difference is that he is only skilled with a single aspect of Hohō: Shunpo. He sees no need for the other techniques that are within this subject and prefers to concentrate only on his ability in shunpo. He has progressed enough to move great distances in a very short amount of time. J Saionji only needs a single second to be able to cover a few miles and is able to do this a couple hundreds of times in a day.

Hakuda: Advanced. Every shinigami should know how to fight when they put down their weapon; this is something that J strongly believes in and tries to teach his family and Division. The techniques within Hakuda allow this and J has taken advantage of this knowledge and practiced enough to be satisfied. If he is in a fight, rarely will he not have his Zanpakutō by his side, so this isn't something he will use often at all, but someone like J prefers to be prepared. He also finds hand-to-hand combat useful if you are not trying to kill your opponent, so that is what he uses this for.

Kidō: Advanced/Master - Hadō 1-70 and Bakudō 1-60. These are the spells he knows and that is what he will stick with. For those situations where a sword or fists won't do the trick, this is what he will use. Saionji's Kidō is as accurate for him as he is with a blade, but the amount of power he puts behind these blasts is ridiculous. Some often wonder whether he even has control over his Kidō. It has been decades since a Kidō has backfired on him or anything like that, but there have been times where he was caught training in Kidō after accidentally destroying a large section of an arena. J will never admit to it, but his skill with Kidō is quite lacking. He knows a lot of them and can use them, but his control over their power varies. When he means to do something smaller, he'll accidentally blast out an entire wall. Unfortunately and fortunately at the same time, he never seems to put "too little" power in his Kidō. Instead, he always puts a little too much and damages something he doesn't want to.

Kneel: This is a spell that comes from his Zanpakutō. He can do it at any time. J will take hold of someone who has disrespected him, his loved ones, or his family. He will hold onto them and tell them to "kneel". When he does, the gravity around their body increases by 100 (weight x 100) times in an attempt to force them to kneel. The sudden and immediate gravity increase forces them to their knees. Those weaker may even be forced all the way to the ground and those stronger may try to fight it.

Zanpakuto Name: Masahiko (正彦, Just Prince)
Zanpakuto Release Phrase: Conquer
Zanpakuto Appearance:

Shikai Name: Kōkina Ōji (Exalted Prince; 高貴な王子)
Shikai Appearance: N/A No Change
Shikai Abilities: J's Zanpakutō can manipulate gravity. In his shikai, J is able to increase the gravity on any item that the sharp edge of his blade makes contact with. When he does this, he's essentially increasing the weight of the object. Each time the sharp end of his blade makes contact with an object, whether living or inanimate, their weight is doubled. So if the object weighed 1 pound, it would then weigh 2, 4, 8, 16, 32, 64, and so on.  When J strikes something with the dull edge of his blade, the opposite effect happens and the weight is decreased by the same amount. This means that something that weights 64 pounds would then weigh 32, 16, 8, 4, 2, and then 1. This also means that he can undo the effects of increasing or decreasing weight.

This is fun for training his Division members.

Bankai Name: Ō no ryōiki (The King's Domain, 王の領域)
Bankai Appearance: N/A. No change.
Bankai Abilities: J's bankai creates an arena of increased gravity that reaches out for one mile in diameter, keeping him at the center. The gravity causes everything within it two double in weight every round. This does not impact J until round four. If someone or something starts out weighing 100 pounds: round 1 (on activation): 150, round 2: 300, round 3: 600lbs and so on. This includes the ground around, so slowly it will begin to sink and buildings begin to crumble under their own weight. Upon sealing his zanpakuto, the entire thing resets. If released too long, it is possible for him to no longer be able to carry his sword and he could be crushed under the weight of his own power. Upon death, it resets. This is why he doesn't keep it released very long.

Character Synopsis

First and foremost, J. Saionji is a leader. He is the Captain Commander of the Gotei Thirteen and he is the Head of the Saionji Family. Strict and unapproachable by many, J. Saionji is only known well by his younger brother. He comes off as a hard-ass and prefers it that way. J. Saionji is a secretive person, to the point where he hasn't told anyone his first name. Sometimes, he wonders if his brother forgot it. J is one of those mysterious men who seem to know more than others expect. He's extremely observant about even the little things, which sometimes takes others off guard. It's hard to keep a secret from him, though he'll never let one slip to you. And that's how it should be.

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Posts : 123
Join date : 2018-07-01
Age : 26
Location : California

PostSubject: Re: J. Saionji    Tue Sep 25, 2018 3:21 am

Natural Skill

Racial Skill
Zanjutsu/Weapon Skill:808030190

Last edited by [TheSerenity] on Thu Oct 18, 2018 1:30 am; edited 1 time in total
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Posts : 97
Join date : 2018-07-01

PostSubject: Re: J. Saionji    Tue Sep 25, 2018 3:33 am

Application Checklist

  • Basics Present [-]
  • Appearance Present and Unclaimed [-]
  • Powers Adhere to Site Rules [-]

Tier: 0-3
Natural Skill Points: 280
Racial Skill Points: 280
Position Bonuses: +80 Captain-Commander
Misc. Bonuses: +30 Zanjutsu, +20 Strength, +20 Endurance
Comments/Notes: Hardass McHardass is on the job
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