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 Kaminari Hatakeyama [APPROVED; 2-2|C0]

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[TheSerenity]



Posts : 169
Join date : 2018-07-01
Age : 26
Location : California

PostSubject: Kaminari Hatakeyama [APPROVED; 2-2|C0]   Mon Jul 16, 2018 12:08 am







Shinigami Character Template

Basic Information

Name: Kaminari Hatakeyama
Appearance Age: Late Teens
Actual Age: 326
Gender: Female
Height: 5'0"
Weight: 105

Appearance Picture:


Character Power Set

Trained Abilities:

Note: Each ability stated below is in order from her most powerful/skilled to her least. Any ability that is crossed out will come up later and will be trained for in thread.

Kidō: Kaminari's strongest skill comes is Kidō. Her ability to control her reiryoku has always been superior to those around her level, so her Kidō proficiency is is higher than expected. It helps that she secretly watched an old friend to increase her skill.

Hohō: Kaminari likes the idea of being able to instantly move from one place to the other, so this is her second strongest skill. She concentrates most of her training into mastering shunpo and will likely later go on to practice the other techniques as well, but not just yet.

Zanjutsu: Kaminari is well-trained in zanjutsu. It's not her best skill, but she is no slouch and can hold her own. She can handle a sword and put most opponents in their place.

Hakuda: Kaminari isn't the best in hand-to-hand. There is something about punching people that she doesn't like. However, that does not mean that she ignores this. Some practice is needed.

Zanpakuto Name: Kiyohana (白華, White Flower)
Zanpakuto Release Phrase: Whisper
Zanpakuto Appearance:


Zanpakuto Spirit World: (Optional)

Shikai Name: Haiiro no Ryōiki (灰色の領域, Gray Area)

Shikai Appearance: Kaminari's zanpakuto is not a permanent release zanpakuto, but it is an instant release. The moment she pulls her sword from the sheath, it takes this shape and the shikai abilities automatically take place. However, for the full distance, it must be fully pulled from the sheath. If only partially pulled out, it's 50% shorter at 50ft instead of 25ft.


Shikai Abilities: Haiiro no Ryōiki, also called The Gray Area, is a two hundred foot radius (four hundred foot diameter) spherical area surrounding Kaminari's and always keeping her at the center. Within this area, there is absolutely no ability to outwardly use energy and everyone, including Kaminari herself, gets a penalty to their natural skill sheet. The skills: Agility, Durability, Endurance, Speed, and Strength all take a -40 penalty (to a minimum of 10). Anything like kido, bala, kaido, hoho or other energy based techniques can't be used, meaning a Quincy's bow can't be used and neither can a Shinigami's, Vizard's, or Arrancar's zanpakuto be released.

Things role players must keep in mind: This sudden change in physical stats is not something a body can just easily accept. The feeling is sickening to everyone that is not used to training under these circumstances. Kaminari will be fine. Other characters will be off balance, have trouble with what normally comes naturally to them, and things like their coordination and will reaction times will be off. It's like suddenly having heavy weights attached to your ankles and wrists while also having been punched in the stomach after not eating for two days. Take in mind that this also means unnatural healing can't occur, for anyone, friend or foe. This goes for bankai too.

Bankai Name: Teiden (停電, Blackout)
Bankai Appearance: N/A No Change
Bankai Abilities: Teiden, also called Blackout, is a five mile radius (ten mile diameter) spherical area surrounding Kaminari's and usually keeping her at the center. Within this area, there is absolutely no ability to outwardly use energy and everyone, excluding Kaminari herself, gets a penalty to their natural skill sheet. The skills: Agility, Durability, Endurance, Speed, and Strength all take a -80 penalty (to a minimum of 10). Kaminari, instead, takes a penalty of -50 to these same skills. Anything like kido, bala, hoho or other energy based techniques can't be used, meaning a Quincy's bow can't be used and neither can a Shinigami's, Vizard's, or Arrancar's zanpakuto be released. If already released, they're instantly sealed.

There is a second way of releasing her bankai. If given the time, Kaminari can activate her bankai in a specific area by tracing the area with the edge of her blade. If this is done, it doesn't stick around her like normal and the size of it can be tripled. In simpler words, Kaminari draws a perimeter with her zanpakuto. Once it's completed, she stabs one of her swords into the ground and it acts like a medium for her bankai. If this sword is knocked down and taken from the relevant area, the bankai reseals. This way, Kaminari can leave the area of her bankai if needed.





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[TheSerenity]



Posts : 169
Join date : 2018-07-01
Age : 26
Location : California

PostSubject: Re: Kaminari Hatakeyama [APPROVED; 2-2|C0]   Tue Sep 25, 2018 3:25 am



Last edited by [TheSerenity] on Tue Mar 05, 2019 6:19 pm; edited 3 times in total
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Tsubine



Posts : 134
Join date : 2018-07-01

PostSubject: Re: Kaminari Hatakeyama [APPROVED; 2-2|C0]   Tue Sep 25, 2018 3:29 am

Application Checklist


  • Basics Present [-]
  • Appearance Present and Unclaimed [-]
  • Powers Adhere to Site Rules [-]


Tier: 2-2
Combat Prowess: C0
Natural Skill Points: 190
Racial Skill Points: 130
Position Bonuses: +15 LT
Skill Boosts: Kidou III (+30), Hohou II (+20), Speed II (+20)
Comments/Notes: Smol, but fierce!
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