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Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] Icon_minitimeThu Jun 15, 2023 5:01 pm by [TheSerenity]

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 Toshizō Hōzōin [Approved 0-5;A0; Grandmaster]

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Tsubine




Posts : 261
Join date : 2018-07-01

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] Empty
PostSubject: Toshizō Hōzōin [Approved 0-5;A0; Grandmaster]   Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] Icon_minitimeFri Jan 25, 2019 5:02 pm





Shinigami Character Template

Basic Information

Name: Toshizō Hōzōin

Nicknames/Aliases:

Appearance Age:

Actual Age: 889

Gender: Male

Height: 6'3

Weight: 180 lbs

Appearance Picture:

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] YmLL59

Character Power Set

Equipment: (Whatever random crap you come up with.)

Trained Abilities:

Zanjutsu Legend: Toshizō may not necessarily be the best swordsman (J. Saioji and Mifune are the other two contenders, and it seems to be a toss-up depending on who you talk to) in the Gotei, Toshizō’s sheer knowledge of Zanjutsu is impressive. His family has a direct link to the founder of Zanjutsu as a general school, and as such their Hōzōin-ryū holds some similar techniques. Some people say that Zanjutsu is just watered-down Hōzōin-ryū for the masses. Toshizō is an expert on teaching these techniques as well, though his attitude is the biggest negative for that.

Overall Master: As a Captain, Toshizō is average for his level in the other three arts of Zankensoki—Kidou, Hadou, and Hohou. He has a lot more talent for theory than he does for practice, and he has put that to use in teaching at the Academy.



Shin Hōzōin-ryū (真宝蔵院流; True Hōzōin Style): As the heir to the Hōzōin name, Toshizō was trained extensively in his family’s style. The style is very similar to the mortal Hōzōin-ryū (as it was founded by a rogue member of the family), but it takes advantage of the semi-immortal bodies of the Shinigami. It also is not just a style of sōjutsu. The style is split into four categories: sōjutsu (槍術; Art of the Spear), kenjutsu (剣術; Art of the Sword), kyūjutsu (弓術; Art of Archery), and nisorijutsu (二刀術; Art of Two Swords). Toshizō is extremely skilled in the kenjutsu and nisorijutsu sections of Hōzōin-ryuu. He is perhaps one of the best swordsmen to appear from the bloodline.

Hiketsu Hōzōin-ryū (秘訣宝蔵院流; Secret Hōzōin Style): Hiketsu Hōzōin-ryū is the “true” form of Hōzōin-ryū. Only members of the main family and those of direct claim to the head are allowed to learn it. Thus, if two brothers were to learn this, only the one who becomes head would be able to pass it down to his children. It does not matter if the learner is male or female, as both are expected to know the style. It is a style that punishes even the slightest mistake, requiring immense knowledge of one’s blade and themselves. There is even a ritual that takes about a year to complete before one can properly learn it. It involves forging a sword of their own, and if they are Shinigami, changing their Zanpakutou’s shape to the new sword’s. It is an arduous process, but it is necessary for the style. The style is practiced differently by each pracitioner. This is because the style relies on the absolute limits and measurements of the user’s body and blade alike. Using the style is putting one’s life on the line, with each movement invoking the same feeling as a dancer on a tightrope above a canyon. One wrong step and there will be nothing left...

Zanpakuto Release Phrase: “Heed the forge’s call.”

Zanpakuto Appearance:

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] 07zC5O

Shikai Name: Tanken-tei Tan'ya no Seishin (短剣体 鍛冶の精神; lit. Body of Daggers, Spirit of the Forge)

Shikai Appearance:

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] RRcKbz

Shikai Abilities:

Ken no Kaibō (剣の解剖; lit. Anatomy of a Sword): This is the main ability of Tanken-tei Tan'ya no Seishin. Toshizō can channel a "part" of a sword while in Shikai. This allows him to have slightly different capabilities. These channels are done from the arm that is sheathed in the crimson flame. Toshizō can switch which part is being channeled once per post. Unless otherwise stated, the effects of each part do not last after a channel is switched.

  • Hasaki (刃先; lit. Blade's Edge): When Channeling Hasaki, Toshizō's arm turns metallic grey from shoulder to fingertips. The edges of his arm, hand, and fingers (so what would be considered the "left" and "right" parts of his arm rather than the "bottom" and "top") are a lighter grey. Along these parts, they act like a sword's blade. If something connects with his arm, it will be like striking metal and not flesh. The blade arm cannot cut his own body.

  • Shinogi-ji (鎬地; lit. Blocking Surface): Shinogi-ji is similar to Hasaki. However, instead of having a "blade," the entire arm is covered by the "blocking surface" of a blade. To go into more detail, his arm's structure is the same. He still has bones, muscles, blood vessels, etc. His skin simply becomes covered in a metallic sheen which acts like metal.

  • Bōhi (棒樋; lit. Fuller): Bōhi can only be used once per release. Using Bōhi will restrict Toshizō from using any of the Ken no Kaibō abilities. Bōhi, when channeled, refreshes all of the blood in Toshizō's body. This deletes any blood-based toxins (or anything of that nature) and restores any lost blood. Bōhi will also lower the usage of his Bankai by one post.

  • Tsuba (鍔; lit. Blade Guard): While channeling Tsuba, Toshizō's arm becomes wreathed in a metallic pattern that matches his sealed Zanpakutou's tsuba. Tsuba allows him to fling blades at a target location. These blades follow his arm's movement—if he extends his arm forward, the blades travel in a straight line. If he swings in an arc, the blades follow the arc. Each swing summons five blades. These are also just what the name says—blades. There are no hilts attached to them. Each blade is the same length, width, and curvature as his own Zanpakutou. The difference is that the forging line is straight and does not have any of the characteristic waves associated with other katana. He can swing twice per post.

  • Tsukaito (柄糸; lit. Hilt Thread): While channeling Tsukaito, Toshizō's arm becomes wrapped in violet and black cloth like his Zanpakutou. The cloth adds a bit of defense to Toshizō's arm, but that is not its purpose. Toshizō can swing his arm around, the cloth acting like a whip. The cloth can extend up to 15 feet away from his body.

  • Kashira (頭; lit. Handle Cap): This is the only ability Toshizō does not have to channel, as it is active during the entire release of the Bankai. Kashira allows his punches to perform a Konsou, as if his own fist was a kashira itself.


Bankai Name:Tsukaimichi no Ishitachi (使い道の意思太刀; lit. Blood Sword of Purpose)

Bankai Appearance:

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] XKcCZh

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] BEa08n

Bankai Abilities: As a Bankai, Tsukaimichi no Ishitachi is rather powerful. However, it doesn't gain much new from its Shikai. Tsukaimichi no Ishitachi gains all of the Ken no Kaibō abilities at once. The difference between Ken no Kaibō in Shikai and Bankai is that it now covers his entire body rather than just his arms. Tsukaimichi no Ishitachi only has one new ability compared to its Bankai form:

Kenseijin (剣聖人; lit. Sword Saint): Kenseijin is the only ability of Tsukaimichi no Ishitachi that can extend the duration of the release. It will extend the release by two posts. When using Kenseijin, Toshizō transforms into a pair of swords—the design of which matches Tsukaimichi no Ishitachi's swords. To transform, he must be touching someone who is holding nothing at the time. He effectively becomes a substitute Zanpakutou, allowing the user to use his Shikai abilities (albeit at 50% strength). The user must not be in any release whatsoever (the main exception is if a Vizard wields him and has their mask on). He can communicate with the wielder telepathically, much like a Zanpakutou spirit.

Character Synopsis

If ever there were a man who could rival J. Saionji, it is this man. Toshizō has stature that rivals J, both physically and socio-economically. The man has roughly the same status. The only thing different is that J is the Captain-Commander. Toshizō respects J. to a degree that few others realize. J. is the opposite side of the same coin he is at. He is the sun to Toshizō’s moon. If if weren’t for their statuses, the two would probably be close friends due to a similar nature between them.

Toshizō is the Captain of the 13th Division, and as such he’s the head of the Shinigami Academy. He is also the head of the Hōzōin Clan, one of the Four Great Noble Houses of the Soul Society. Toshizō is more philosopher than people realize, and he uses that to pass on to the next generations of Shinigami. He maintains his family business with dignity and grace while also upholding the moral standards of the Gotei 13. If people were to describe him, it’d be a high-born warrior-poet.

But I haven’t touched on the warrior part of it. Toshizō knows he’s better than just about everyone when it comes to wielding a sword. His skill is decidedly deadly like the undercurrent in a wintry river. As such, Toshizō is also very sadistic in battle. He plays with under-skilled opponents so he can feel some joy in a spar. He’ll limit himself to such things as only using the dull side of his blade, only standing on one foot, or even saying where he’ll attack next. If he’s toying with you, then that means he’ll beat you.



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Tsubine




Posts : 261
Join date : 2018-07-01

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] Empty
PostSubject: Re: Toshizō Hōzōin [Approved 0-5;A0; Grandmaster]   Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] Icon_minitimeSun Jul 28, 2019 11:29 pm

Natural Skill
Sheet
BasePointsAbilityApprovalUpgradesTotal
Agility2113539
Durability211334
Endurance211435
Speed211334
Strength2113539


Natural Skill
Sheet
BasePointsAbilityApprovalUpgradesTotal
Hakuda/Hand-to-Hand:211940
Hohō:211940
Kidō:211940
Zanjutsu/Weapon Skill:21391070


Last edited by Tsubine on Wed Nov 17, 2021 2:49 am; edited 2 times in total
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[TheSerenity]




Posts : 359
Join date : 2018-07-01
Age : 31
Location : California

Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] Empty
PostSubject: Re: Toshizō Hōzōin [Approved 0-5;A0; Grandmaster]   Toshizō Hōzōin [Approved 0-5;A0; Grandmaster] Icon_minitimeWed Sep 18, 2019 8:15 pm

Application Checklist


  • Basics Present [X]
  • Appearance Present and Unclaimed [X]
  • Powers Adhere to Site Rules [X]



Tier: 0-5
Combat Prowess: A2
Natural Skill Points: 260
Racial Skill Points: 190
Position Bonuses: +30 Captain
Skill Boosts: V (50 points) Zanjutsu, III (30 points) Hoho
Comments/Notes: Scary hot guy
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